What’s The Deal With The PS4 Eye?


At that fancy conference where the PS4 was revealed we learned something shocking about the new system. It was a huge deal. It could even be considered a kind of capitulation on behalf of Sony. It was so strange. And nobody talked about it.


It’s that Sony’s new console will come with its own sort-of-built-in version of Kinect in the form of a specialized camera called the PS4 Eye. It’s inside a black bar that we will have to put somewhere so it can see us and our controllers and hear us holler at it.


Sure we learned the tech specs (a resolution of 1280×800 running at 60Hz) and a few of the things it can do (facial recognition login, controller recognition, motion controls) but I have yet to find out how much of a role this thing is going to play for the PS4′s games. Some people were leery of the share button but at least that is optional to use.


This generation the PS Eye and Microsoft’s Kinect were optional peripherals. The PS4 Eye was revealed alongside the PS4 as part of the console. My horrendous experience with the sensor bar of the Wii has me a little worried about all of this. Are we going to have to find a place for this thing like the Wii’s sensor bar no matter how poorly it lines up with our eye level? I don’t plan to use it so can I just unplug it and put it in a drawer and pretend it never existed? If not, how does it stand up to cats and kids?


Hopefully if the cheaper of the rumored two launch models of the PS4 doesn’t have the camera then we will have our answer. It’s just that there’s a temptation for hardware companies to get carried away with these widgets.

Tags: PS4, PS4 Eye


5/18/2013 11:32:29 PM David Nelson


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The Last Of Us Digital Tests Download Tech…Thoughts?


You might have already run into this news but if not it’s kind of interesting to note that Sony has some unusual plans for the digital version of The Last of Us.


As confirmed by Gameinformer a few days ago the digital version of The Last of Us comes with a fancy new feature: you’ll be able to start playing it after the download has reached the 50% mark.


Thinking back to the Sony press conference where the PS4 was revealed you may recall that the new system is supposed to be able to play games soon after beginning the digital download. So is this a test drive of that new technology? Do they plan to do research on whether or not this is a popular feature?


And what about you gamers, do you find the ability to play while downloading to be a highly important feature on the PS4? I like the idea, and it seems like a natural evolution of technology but I’m skeptical of how well it will work. On the other hand, since games almost never download in the background while playing other games, I’m tired of setting up my console to download and then waiting for ages.

Related Game(s): The Last Of Us

Tags: The Last of Us, PS4


5/18/2013 10:43:06 PM David Nelson


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Ben’s Week In Review: May 19


It’ll be an interesting time for reviews. Fuse (which I have now) and Remember Me are definite crap-shoots…could be big hits or misses.


I don’t think I fully understand Insomniac’s reasoning


It was entertaining and informative speaking to Ted Price last week concerning the new title from Insomniac Games, Fuse. Price is one of those guys who loves this industry, loves his fans, and always wants to make the best game possible. He really should be listed among names like Hideo Kojima, David Cage, Kazunori Yamauchi, etc. Ratchet & Clank and Resistance are two excellent franchises; unfortunately, I believe neither got quite enough credit, at least in terms of consumer response. However, when I heard Price’s reasoning behind why his team said no to Resistance 4, I have to admit I was a little…confused.


I understand wanting to try something new, but kicking off a new IP toward the end of a console cycle is beyond risky. Furthermore, you’re attempting to branch out in a way some of your fans don’t understand, and not many appreciated the transition from Overstrike to Fuse. It seems like Insomniac lost their way a little during the development of this so-called “new series,” because I’m not 100% certain Fuse is the game they really wanted to make. It almost reminds me a little of the Japanese disease. You know, where developers who are good at something attempt to cater to a different audience for the sake of shifting popularity and trends.


That being said, I do believe too many people are being very unfair. Concerning the Fuse demo, I think people went into that sample hell-bent on hating it, so they hated it. Furthermore, based on what Price said, that game gets a lot better as time goes on, and there is plenty of that patented Insomniac flair. So I’d ask you not to write it off entirely.


If I’m Naughty Dog, I thumb my nose at multiplayer


You’re too good to bow to the masses, Naughty Dog. We all know your unbelievable Uncharted games didn’t really need a multiplayer element. Not a soul bought those titles for multiplayer and due to their amazing epicness, I doubt many would’ve been disappointed had there only been the campaign. The Last Of Us probably doesn’t need multiplayer, either. And yet, you’re telling us it’s “the best ever conceived?” Why? I’m sure you’re proud of it and I hope it turns out well, but you have to know that nobody cares that much. You are too damn good to have to worry about silly multiplayer. Dishonored didn’t have multiplayer. Didn’t need it. Bioshock Infinite didn’t, either. Two Game of the Year nominees, at least.


Eidos Montreal says their Thief reboot won’t have it, ‘cuz they don’t need it or want it. Assassin’s Creed has never really needed it, either, in my opinion. God of War? No. Totally unnecessary. I don’t care how gigantic multiplayer has become; many of the best games on earth don’t offer multiplayer, and your games qualify as being some of the best around, Naughty Dog. Hence, although I do hope everything about The Last Of Us is fantastic, I don’t think you ever really needed multiplayer.


Personal gaming update


My girlfriend and I just finished the co-op campaign of Portal 2. Yes, I’m aware it took forever but we don’t often get a chance to play it. I wish there were other games like it, but there really aren’t. :( Anyway, I’m at the end of Tomb Raider and I’m trying to close in on 100% complete; the game is super great fun, with or without the hardcore collecting that I’m doing. And as I said above, I’ve got Fuse to toy around with, so expect a review this week. I also expect to see Remember Me very soon and although I have my reservations (one of them being I’ve never heard of developer DontNod Entertainment), I have high hopes. Then of course there’s The Last Of Us in a few weeks, which should be mind-blowingly awesome.


I will also add that although Gran Turismo 6 has been announced, and I’d usually be downright giddy, I have to say I’m…not. It’s really only because I don’t think I’ll have time for it. If it comes out this holiday season, how the hell am I going to fit it in? With a new hardware launch and tons of new games? Impossible. Maybe I’ll just wait for the PS4 version and get it whenever that shows up. :)

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GungHo: Japanese Games "Are In Their Darkest Times Right Now"


Get out. No way. Really?


The Japanese video game industry has long since been eclipsed by the Western side of the industry, at least in terms of overall worldwide sales and general popularity. Japanese designers have tried multiple methods of returning to prominence, but none really seem to have worked.


Most fans have been saying the same thing- Stick to what you’re good at, because that’s what we liked in the first damn place. And now, in speaking with Gamasutra, Killer is Dead developer GungHo Online Entertainment repeats that sentiment. President Kazuki Morishita said Japanese teams just need to focus on making “good games,” which makes a ton of sense, doesn’t it?


“Let’s say that Japanese games are in their darkest times right now. There’s no way to go but up, if that’s the case. In terms of making games, I think Japanese developers need to go back to basics about why they make games in the first place, which is to make good games.”


GungHo recently acquired Grasshopper Manufacture, the company responsible for critically revered titles like Shadows of the Damned and No More Heroes. Studio boss Goichi “Suda51″ Suda is one of the biggest names in Japanese development today, and he has never pulled any punches or compromised his Japanese-centric principles when it comes to his games. Maybe other developers could learn from that.


I know! Suda51 should go work for Square Enix. Yeeeaaaaaah… Okay, maybe that doesn’t fit.

Tags: gungho games, japanese video games, japanese gaming industry


5/17/2013 9:40:04 PM Ben Dutka


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GT Academy 2013 Season Detailed, GT6 Demo Highlighted


A new Gran Turismo is on the way, which means it will soon be time for another season of the vaunted GT Academy.


Sony Computer Entertainment America LLC and Nissan Americas have announced that the third season of the televised driving competition will start with the preliminary online qualifying element on July 2. This will run through July 30, and participants will use a demo of the recently announced Gran Turismo 6. This Academy will be “the biggest yet” and pre-registration is possible as of June 11, if you’re interested.


Since its inception in 2008 in Europe, GT Academy’s acclaimed virtual-to-reality competition has seen over two million entries. Gamers compete to see if they can become real Nissan racing drivers and for the past two years, 450,000 online players have competed in North America. Six former winners of the competition are now NISMO athletes competing in top-level racing for the Nissan brand. And this year, they’re taking it up a notch. Said Nissan’s Director of Global Motorsport, Darren Cox:


“Every year of GT Academy has provided excitement and firsts, and 2013 will be no exception. The selection process and Driver Development Program are now so robust that we are turning out some genuinely fast racing drivers. At its core GT Academy remains a highly-accessible route into professional motor racing for people who would otherwise not have the opportunity. Unearthing genuine driving talent from the world of gaming is a real example of digital age performance and the innovation for which Nissan is famous. We are predicting that more people than ever will enter the competition this year on the stunning new GT6 demo.”


Gran Turismo creator Kazunori Yamauch added that the GT Academy “is a fitting platform for the Gran Turismo community to preview GT6 for the first time.” For GT Academy in North America, it will feature 32 of the fastest PlayStation racers in the country, and 16 finalists will be chosen. That’s when things get gritty, as the racers make the transition from virtual reality to the real world. The final will take place at the intense Silverstone Circuit in England, the current home of the GT Academy Race Camp.


Winners will go through an intensive Driver Development Program, “rated among the best in the world,” so they can qualify for the ultimate competition prize: A full season racing a Nissan GT-R GT3 NISMO in a top-level championship. Good luck to all who enter!

Related Game(s): Gran Turismo 6

Tags: gran turismo 6, gt6, gt academy, nissan gran turismo


5/17/2013 9:27:50 PM John Shepard


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Insomniac Said No To Resistance 4 Due To Franchise Fatigue


A great many wanted Resistance 4. Lower-than-anticipated sales of Resistance 3 may have impacted the decision to deliver another sequel, but that wasn’t one of the reasons Insomniac boss Ted Price cited.


In speaking to GamesRadar, Price said his team “seriously considered” a fourth Resistance but they instead opted to create a new franchise (the co-op-driven Fuse). Essentially, they wanted to do something new.


Added Price:


“One of the aspects of building franchises, and sticking with them for a long time is that even the team can get franchise fatigue. We had been pushing hard with Resistance from the beginning–which was a tough birth–to Resistance 3, which is a game we were all very proud of. With Resistance 3 it felt like we had capped off, or at least closed a major chapter in that franchise. So, a lot of the team was looking forward to doing something different.”


Yeah, well, I still say they should make Resistance 4 for the PS4. I love that series. It’s the only FPS that I really adored this past generation, and part of the reason was those awesome weapons…Resistance 3 had the single best arsenal of weapons in any game of the entire generation. Yeah, I said it. Not one was bad and they were all highly inventive and extremely effective. Diversity and imagination! So I wasn’t fatigued, but whatever.

Tags: resistance 4, resistance sequel, insomniac games


5/17/2013 9:48:52 PM Ben Dutka


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Sony, Please Consider PS4 Bundles


I am well aware of all the financial reasons why manufacturers don’t often create bundles for launch day. I also know there are other issues, especially if you wanted to include a game from a third-party developer.


But please, Sony, please produce a couple cool PlayStation 4 packages for the holiday season. Nobody has any interest in going to the store and coming home with just the console; they obviously want a game or two, an extra controller, and maybe other accessories. It’s not just about missing the days when every new video game system came with a game, it’s just about doing something that makes lots of sense. At least, from a consumer’s perspective, at any rate.


So look, if the price of the top model of the PS4 (assuming there will indeed be two models, as has been rumored) is $499, do this: Make a bundle that includes a game (either Killzone: Shadow Fall or inFamous: Second Son would be nice), an extra controller, and one free month of PlayStation plus for $599. Yeah, that’s a good deal right there, and I have a feeling a lot of people would spring for it; hell, that’s probably what the majority plan to bring home on launch day, anyway! Oh, and if that thing doesn’t come with an HDMI cable, bundle or no bundle, I’m just gonna scream.


It’s the holiday season, you’ve got a new console, you very likely have to go head-to-head with Microsoft, so give consumers a fantastic bundle option. Basically, it’s the perfect start-up package for a new generation.

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Ratchet & Clank: Full Frontal Assault Hits Vita Next Week


The Vita version was supposed to launch alongside the PlayStation 3 version last year, but that didn’t happen.


Now, after multiple frustrating delays, Sony has finally confirmed that Ratchet & Clank: Full Frontal Assault will hit the new portable on May 21 via the PlayStation Network.


Sony is aware that fans have waited a while, so they’re going to give away free copies of Ratchet & Clank: Deadlocked on the PS3 for anyone who purchased the console version of Full Frontal Assault. That giveaway will go into effect when the Vita iteration drops next week. Plus, as the game utilizes Sony’s great Cross Buy promotion, those who bought FFA on the PS3 will also get the Vita installment for free.


Furthermore, the PS3 version gets a new competitive multiplayer map set in Molonoth Fields from A Crack in Time, along with a new 2v2 game mode. We really found Full Frontal Assault to be disappointing, but it might work out better on Vita. One can hope.

Related Game(s): Ratchet & Clank: Full Frontal Assault

Tags: ratchet and clank full frontal assault, ratchet & clank full frontal assault, ratchet and clank vita


5/17/2013 11:11:59 AM Ben Dutka


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Eight Gorgeous Screens For DriveClub


If you’re a bona fide car lover, you were probably very excited when you saw DriveClub announced during the PlayStation Meeting in February.


The new exclusive title for the PlayStation 4 is going to focus on realism and connectivity, featuring robust multiplayer and asynchronous play. Now, we get a look at eight delicious screenshots.


Here are two; check out the other six at All Games Beta. We see cockpit views, some very pretty scenery in the background, and high-line manufacturers like Mercedes Benz and Audi. As you might expect, it looks extremely clean and potentially highly authentic. Having this launch alongside Gran Turismo 6 could be interesting…


That would mean that no matter which system you have, you can enjoy a super slick, super realistic game that true-blue driving enthusiasts will love. Of course, we have to remind you that technically, DriveClub has no official release date. It is widely assumed, however, that it’ll be a launch title for the PS4.

Related Game(s): DriveClub

Tags: driveclub, driveclub ps4, driveclub screenshots, driveclub screens


5/17/2013 11:22:56 AM Ben Dutka


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Agent Still In Development, But Is It Now A Next-Gen Title?


Since it was announced at E3 2009, this is all we’ve had for the anticipated Agent.


The logo.


For almost four years since, we’ve heard next to nothing about Rockstar’s spy-oriented title set during the Cold War. However, that doesn’t necessarily mean it’s never coming…


As cited by Superannuation and Kotaku, a Rockstar Games employee headquartered in New York mentions Agent alongside Grand Theft Auto V as projects that are “currently in development” at the studio. Perhaps work on Agent has been temporarily abandoned in favor of GTAV, which would make sense as the latter is technically behind schedule.


Back in September of 2009, Rockstar hinted that Agent might see release in 2010, which obviously never happened. Then everything went quiet until two years ago, when Take-Two president Strauss Zelnick said the game was still in development. So here’s something to consider- Maybe this elongated delay is due to the fact that Rockstar is now making Agent for the PS4…? There’s some rational sense to that theory, don’t you think?

Related Game(s): Agent

Tags: agent, rockstar, agent ps3, agent ps4, agent game


5/17/2013 11:35:04 AM Ben Dutka


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