Tearaway Unfolded’s Versatile Companion App Detailed

Tearaway remains arguably the best Vita game in existence.

But an even better version will soon come to PlayStation 4 and over at the PlayStation Blog, we get yet another reason to take this unbelievably creative journey on the home console.

Tearaway Unfolded will have second-screen functionality when it launches, and community manager Jenny Lawrence outlined the game’s companion app. This lets players interact with the game’s robust creative features on their mobile devices; it’s important because while we could use the Vita’s touchscreen to create designs, we can’t do that with the DualShock 4. So, these features are now usable on mobile devices and in fact, you can use the Vita for this as well.

The companion app will also give the PS4 version the same camera functionality as the original Vita version. The app will communicate with the game in real time, so if you decide to customize your character in the app, the changes will appear immediately in the game. You can even send objects from the virtual world to the app; Lawrence says this kinda gives the game an element of “asynchronous multiplayer.”

If you never had the pleasure on Vita, you’ve gotta play Tearaway Unfolded on PS4. It releases on September 8.

Related Game(s): Tearaway Unfolded

Tags: tearaway unfolded, tearaway ps4, tearaway second screen

7/31/2015 9:26:10 PM Ben Dutka

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No Man’s Sky Details: Weather Patterns, Star Variety, Factions

No Man’s Sky sounds more amazing with every new piece of information that comes to light.

And thanks to a recent IGN Q&A with Hello Games boss Sean Murray, we’ve got lots more information.

Murray first confirmed that planets will vary dramatically, as will stars. Some of the latter will be very difficult to discover and they’re hardly all the same in terms of gameplay opportunities. Said Murray:

“We have a variety of different types of star, some of which are super rare, and you’ll start to realize they’ll tend to offer certain opportunities. In the videos already out there, as I zoom through the Galactic Map, you get glimpses of different types, sizes, and colors of stars, and, more interestingly, different formations.”

He also clarified that this is a game and not a space simulation so for the time being, while there’s a chance of running into a black hole, supernovas might be out of the question. But we will have to deal with various natural disasters, as storms and other strange weather patterns might appear as you travel:

“Rain, dust storms, snow, blizzards, storms, and a bunch of other things [are] possible. There are also more alien weather types, effectively like radioactive and toxic hazards, and atmospheres made from different compositions to ours.”

Lastly, Murray said the Factions will be procedurally generated (like the rest of the game), and by siding with certain Factions in certain situations, you might become allies. It’s really all up to you as to how to approach this element of the adventure. It sounds plenty immersive, wouldn’t you say?

No Man’s Sky is set to launch next year for PlayStation 4 and PC.

Tags: no mans sky, hello games, no mans sky details

7/31/2015 9:15:43 PM John Shepard

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Until Dawn Could Surprise A Lot Of People

Now that we know Until Dawn has gone gold, we should probably consider the game’s potential.

Because the project was delayed – and transformed – a few times, I think it has fallen off the radar for a lot of gamers. On top of which, the gut reaction to a game that was originally described as a “teen horror adventure” isn’t an encouraging one; most people just expect painful adolescent angst and romance, mixed in with cornball action. But that’s really not what we should anticipate from Supermassive’s promising title.

The voice cast alone is enough to make us take notice, but there’s also a critical decision-making element, as outlined in our preview. Yeah, we’ll get the standard QTEs (Quick Time Events) but these should be overshadowed by the game’s structure and presentation, both of which ought to be top-notch. Ideally, this will be the perfect and ultra-freaky Choose Your Own Adventure, which would entice players into multiple play-throughs. Furthermore, with the death of Silent Hills, horror aficionados need something to look forward to. I think that community was kinda split on The Evil Within and it doesn’t seem like a new Resident Evil is right around the corner.

Until Dawn has a lot going for it and despite the admitted “teen vibe,” this could actually be a defining game for the new generation so far. And besides that, PlayStation 4 could really use a great exclusive.

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Until Dawn Has Gone Gold, Will Land On PS4 On August 25

Many believe it could be one of the year’s most impressive titles.

Well, let’s see if developer Supermassive Games can come through: As the team announced via Twitter, the PlayStation 4 exclusive horror game Until Dawn has gone gold.

This means it’ll undoubtedly be available to play on launch day, August 25. This is a slick thriller with plenty of star power; the freaky adventure features big-name talent like Peter Stormare (“Fargo,” “The Big Lebowski”), Rami Malek (“Need for Speed,” “Night at the Museum”) and Hayden Panettiere (“Heroes,” “A Bug’s Life”). The game has been in development for quite a while and has gone through several manifestations (including a PS3 version with PlayStation Move support).

Finally, though, it’s ready to go. When eight friends take a fun trip to the mountains, they have no idea what lies in store…classic scary stuff.

Related Game(s): Until Dawn

Tags: until dawn, until dawn release date, supermassive games

7/31/2015 10:59:10 AM Ben Dutka

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The Witcher 3 Patch 1.08 Detailed, Fixes A Host Of Bugs

The patches just keep coming, and they’re still pretty damn huge.

Developer CD Projekt Red has revealed the details for Patch 1.08 for The Witcher 3: Wild Hunt; you can find the long list of fixes and improvements in the game’s forums.

There are changes to gameplay, performance, UI and graphics, and although there’s no release date yet, we can expect this patch “quite soon.” Notably, the patch brings “preparatory features” for the upcoming New Game Plus Mode, and it also does the following:

“In patch 1.07, the level requirements for certain items were scaled up, leaving some players stuck with only unusable gear. With patch 1.08, we are introducing the Wolven Hour potion. This potion will be available in everyone’s inventory once they install the patch. It will reduce level requirements on all gear for a period of one hour.

This will give players time to level up or find alternative equipment using the gear that was available to them in patch 1.05 but became unusable after patch 1.07. After one hour, the potion’s effects will cease and the requirements for all gear will revert to their original, pre-potion values.”

Click the forum link above for a full list but you know, they really need to start looking at the water. There are numerous glitches and problems with boats; for instance, I have now fallen to my death three times when in a boat. How? If you’re moving around or you try to get off the boat, sometimes your body will magically appear a hundred feet in the air, and then you fall on the boat and die. If you’re lucky, you’ll just hit the water and be okay. Either way, it’s stupid.

And could you please make it so it doesn’t take ten years for Geralt to let go of the tiller and maybe kill a Siren that’s eating the side of the boat? Oh, and when you fast-travel to a harbor multiple times, boats get stacked on top of each other like a freakin’ naval Jenga puzzle. Then they don’t work.

‘sigh’ Favorite game so far this generation. Zero shot at Game of the Year because it might be the most unstable game I’ve ever played in my entire life.

Related Game(s): The Witcher 3: Wild Hunt

Tags: the witcher 3 wild hunt, the witcher 3 patch, the witcher 3 update

7/31/2015 11:10:10 AM Ben Dutka

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New PS4/Vita Game Actually Changes Based On Weather

Okay, first things first: You play as a spider.

That’s the basic premise behind the newly announced Spider: Rite of the Shrouded Moon, as revealed over at the PlayStation Blog.

But that’s not really the selling point. It’s a cool concept and all but it might take a backseat to the real-time weather system. Check this out:

“Imagine you’re riding the bus and playing a great game on your PS Vita. The bus drives into a rain cloud, and… can that be? Now it’s raining inside the game! Later at home, thanks to the one-two punch of Cross Buy and Cloud Save, you pick up where you left off on your PS4. And when the sun sets outside your window, it becomes night in the level you were just playing! That’s what happens in our upcoming game, Spider: Rite of the Shrouded Moon, thanks to the positional features of PS Vita and PS4.”

Interesting, no? As for the game itself, you can walk along walls and ceiling, jump, and spin your silk to form a web. That’s how you catch insects in any given location. As you progress, you’ll find that you’re exploring a huge abandoned estate, the Blackbird Estate, and it’s filled with mysteries and puzzles. Everything is affected by the weather outside your own door, though:

At night, fireflies and crickets come out, while moths circle the lights. The mosquitoes and inchworms are out when it rains, and clear days will find all sorts of insects, like hornets (which require a stronger web). Time and weather even affect the story and puzzles; for example, when it’s raining, you can’t crawl up a water spout. Even moon phases have an impact.

You just gotta try this when it comes out. No release estimate yet, unfortunately.

Related Game(s): Spider: Rite of the Shrouded Moon

Tags: spider rite of the shrouded moon, spider vita, spider ps4

7/31/2015 11:25:40 AM Ben Dutka

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Bungie Details Dreadnaught, The Taken King’s New Location

Welcome to the Dreadnaught.

This is the new massive location you’ll be able to explore when The Taken King expansion lands for Destiny on September 15.

And in developer Bungie’s Weekly Update, they detail the Dreadnaught and offer several amazing screenshots. This is the flagship of the Taken, the new enemy class featured in the add-on, and it’s also a stolen Hive tombship. The idea was to create a large and captivating new space for the players. Said Senior Artist Andrew Hopps:

“It was important to us that you would feel the scale as you moved through the hulls of the Dreadnaught, never sure about what to expect as large spaces condensed to claustrophobic tunnels before revealing entirely new areas of the ship.

A sense of wonder about the unknown is what drove a lot of the spatial design. It was an incredibly fun challenge… to capture the idea of this unfathomable threat, a monstrous spaceship captained by the Taken King, yet filled with vast caverns and unknown passages. I can’t wait for players to explore and discover all of its secrets.”

As you might expect, there will be plenty of missions and activities when you’re on board the Dreadnaught. Designer Ben Wommack added that they’ve “created a suite of new mechanics and woven them into the Patrol mode” (which will be available on the Taken’s huge ship). Expect fresh Bounties and Public Events as well. Yep, this really does sound like part of a truly gigantic expansion!

If you haven’t yet tried Destiny, perhaps this PlayStation 4 bundle, featuring The Taken King expansion, will entice you.

Related Game(s): Destiny

Tags: destiny, the taken king, destiny dlc

7/30/2015 9:52:59 PM John Shepard

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Star Wars: Battlefront’s New Multiplayer Mode Revealed

As promised, developer DICE has delivered news on a brand new multiplayer mode for the upcoming Star Wars: Battlefront.

It’s called Blast and it’s basically a version of the traditional Team Deathmatch.

Teams of Rebel and Imperial factions will face each other in matches that continue until one team racks up 100 kills, or 10 minutes elapses. We’ll be fighting on different planets, including Endor, Hoth, Tatooine and Sullust, and the maps won’t be super huge because Blast is a close-quarters mode.

As lead designer Dennis Brännvall said on a post on the game’s official site:

“Say you’ve just played Walker Assault mode on Hoth and then switched to Blast, still on Hoth–thanks to variations in lighting and time of day, you’ll definitely see a difference.”

Blast will not play host to vehicles or special hero or villain characters. However, the frenetic pace of the mode should make up for any such deficiencies.

Related Game(s): Star Wars: Battlefront

Tags: star wars battlefront, sw battlefront, battlefront blast multiplayer

7/30/2015 9:42:51 PM Ben Dutka

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FFVII Remake "Won’t Be A Shooter Or Something Like That"

This still doesn’t tell us much but whatever. Anything concerning the Final Fantasy VII Remake is news these days.

Everyone is waiting for some concrete details concerning the new combat Square Enix is preparing for the long-awaited project. We already know they’re planning “dramatic changes,” which has incited the ire of hardcore fans.

But “dramatic changes” doesn’t really mean much, so OPM asked director Tetsuya Nomura to clarify. Here’s the reply (via GamesRadar):

“And of course, that being said, we want to clarify: We’re not going to be changing it into a shooter or something like that. We are going to be bringing dramatic changes, but we want to make sure it’s still recognizable.”

They’ve said in the past they “don’t want to interfere with what makes the original title so iconic” but at the same time, they want to give the Remake a “fresh feel.” Their goal isn’t simply to reproduce the classic original with better graphics (even if that’s probably what the majority of die-hard fans want).

At any rate, that’s all we have for now. I’ll just repeat it again, for the record: We know it won’t be turn-based, Square Enix. We get it. All we ask is that it’s a role-playing game first and an action game second. Reverse those two and you’ll ruin it. It’s that simple.

Related Game(s): Final Fantasy VII Remake

Tags: final fantasy vii remake, ffvii remake, square enix

7/30/2015 9:23:59 PM Ben Dutka

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