During PAX Prime over the weekend, developer BioWare announced the final piece of DLC for their award-winning role-playing game. Dubbed The Trespasser, it’s due out on September 8 and it’s actually an epilogue for the main quest.
Creative Director Mike Laidlaw says “it’s something we haven’t tried before,” as Trespasser tells an “entirely new story” that takes place two years after epic campaign ends. Players will “ultimately decide the fate of the Inquisition” they worked so hard to build, and they’ll also locate clues about the future of Thedas. Just remember that if you want to play through Trespasser, you’ll have to have completed the primary storyline (which makes sense).
Furthermore, they outlined a new patch for the PlayStation 4, Xbox One and PC versions, which will boast the “usual fixes” along with several new features. These features includes the Golden Nug, which lets you “sync” your collectibles across games after completing the main story, and a wardrobe for Skyhold. Check out Laidlaw’s comments on both here.
Some thought Square Enix would announce the finalized launch date for Final Fantasy XV at PAX Prime this weekend but that didn’t happen.
Instead, we got the next best thing: The publisher said they would reveal the long-awaited release date in March 2016, reminding everyone that the RPG blockbuster is still scheduled for a global simultaneous launch. They also provided fans with a boatload of new information concerning the setting, Eidolons, and the car. Did you know that if you run out of gas, the characters get out and push? Yeah, not fun…don’t run out of gas.
FFXV, which began its life as Final Fantasy Versus XIII way back in 2006 might finally see the light of day in late 2016. Previously, Square Enix said they absolutely will release the game before 2017 is here, so that’s something (if you believe a word they say).
Even though Sony is doing a crappy job of promoting it, at least most of our readers are still intrigued.
According to the results of our latest poll, the majority of participants planned to pick up Until Dawn this past week.
It has received more than a few glowing reviews and its blend of adventure and horror elements results in an intoxicating experience. We say it’s well worth your time, and add that Supermassive’s quality product isn’t correctly marketed, as far as we’re concerned. It’s just not fair to pigeonhole the game without acknowledging its very ambitious nature.
This week, we’re not going to ask if you plan on picking up Metal Gear Solid V: The Phantom Pain because we already know the answer. ;) Rather, we’re interested to know if you think it’ll be the ultimate Game of the Year when the dust has settled. Konami seems awfully confident that it’s the best product of 2015, but are you willing to make that prediction without playing it? Or are you banking on another title? Let us know.
Markus “Notch” Persson lived the dream: He created something the entire world seemed to love and he sold it for $2.5 billion.
Then he embarked on the quintessential lifestyle of the rich and famous, purchasing that record-breaking $70 million mansion in Beverly Hills and partying with the A-listers. And yet, in a distressing series of Tweets, as summarized at Business Insider, the self-made man has revealed his current conundrum:
Boredom and isolation.
Mr. Persson, you don’t know me and I don’t know you. But if you’re willing to listen, I believe I have the cure. My worthless Psychology degree isn’t coming into play here, nor is my general respect for your accomplishments. Firstly, let me say that when I hear the words “boredom” and “isolation,” a red flag immediately flies in my head. Such words are clearly marked signs on the long and lonely road that leads to terrible places like Depression-ville and Apathy-town. And of course, you’re entitled; after all, what’s left to do? You’ve conquered.
But the key to escaping this alarming funk is this: Life isn’t defined by what you’ve done or what you’ve earned. Human life is about progress; continually moving forward. This has nothing to do with money, prestige, or fame. Rather, this has everything to do with you. My guess is you spend a lot of time just wandering aimlessly around that amazing home, gazing with increasingly bored and discontented eyes at the past. Because what you see are merely representations of what you’ve already done; you’re constantly accosting your mind with the critically erroneous idea that there isn’t anything left to do.
Markus, there’s always something left to do. And you are in the enviable position to do whatever you wish. However, the only way you will once again find happiness is to embark on personal growth missions. Find something you love to do, or something you think you might love to do, and try it. Find a new passion. Find several new passions. As a creator, you mind craves activity, as does the human body. Write a play. Train for a marathon. Become a collector of something that stirs your soul. Above all else, don’t stop. Your past success is great but it’s hardly the end, and it certainly doesn’t mean there aren’t any other mountains to scale.
Pick another mountain and start climbing. In truth, this is what humans are supposed to do and happiness can only be found in the climb, as the view from the top of one peak only reveals more peaks. Some peaks might be out of reach but you’ll never know until you try and it’s in the “try” that you will find peace and perhaps even bliss.
Feel free to let us all know how the new climb goes.
Typically, the great games don’t really start to flow until October, but it looks like we might have three as of September 1. Hope you’ve got some free time on your hands. ;)
Well, if MGSV was anything less than amazing, we’d all be shocked, right?
The accolades have been pouring in over the past week. It started with a few perfect scores from major sources, and then escalated as more reviews lauded the game to high heaven. The game has actually maintained that super high Metacritic average even after 24 counted reviews, which is pretty damn impressive. Konami isn’t afraid to say MGSV is a lock for Game of the Year and I’m starting to think it’s true; no game in 2015 really has a legitimate shot to dethrone MGSV as the best of the best. I mean, Fallout 4 is bound to be incredible but I’m not sure it’s capable of pulling down these kinds of scores, and only The Witcher 3: Wild Hunt is close to that 94 (it holds a 92 average). Yeah, the new Metal Gear Solid is indeed the cream of the crop.
I think what surprises me is that for some reason, the hype didn’t feel too outlandish for this entry. It’s sizzling now but heading into the launch, I’m not sure enough gamers were even aware of its existence. Perhaps it’s because MGS still only caters to the hardcore gamer and the casuals simply don’t care (and have never cared)? I haven’t seen any commercials for it yet, that’s for sure. But an extremely well-reviewed title has a way of fueling general word-of-mouth, so…
A few fun, quirky, innovative games to keep an eye on
This week, we saw several new game announcements and while they’re of the smaller variety, I think they’re all worth following. Siralim is for those who remember the really old-school role-playing days, and are admitted stat whores. It looks like a fantastic throwback that blends old-fashioned appeal with more modern depth and really, it could be a nostalgic-laden blast. Then there’s Thief Town which features an extremely simple premise, but one that might just captivate a roomful of people. This could be an excellent party game that will get everyone laughing and hey, local co-op should be supported, anyway. Lastly, I really like the ambitious This War of Mine: The Little Ones, which will task us with caring for both adults and children in a war-torn environment. The decisions we’ll be forced to make should take on a whole new dynamic, given the situation and characters.
We shouldn’t forget that there are lots of great games out there, and not all of them are super huge blockbusters. And it’s that much easier to forget when massive games like MGSV and Mad Max are looming large on the horizon.
Personal gaming update
I really hope I have time to go through Until Dawn again because it’s just such a great experience. I almost want to keep playing it instead of focusing all my attention on next week’s two huge titles. As I said earlier, I think Supermassive’s quality game is in danger of getting a bad rap, simply because of the way many perceive it. I saw two people laughing about it in GameStop the other day; they obviously hadn’t played it but they’d “heard” that it was just a stupid teen slasher game that plays like a movie. This is the problem. Most who haven’t played it believe this because they read the description somewhere and basically dismissed it out of hand, for the reasons I stated in my editorial. It’s also too bad that Sony once again refuses to promote one of their first-party titles. Maybe if they promoted it more, they could clear up these misconceptions…?
At any rate, I’m sure I’ll have plenty to do through September. It’s actually good that nothing too pressing launches between September 2 and the middle of October; it gives me about six weeks to get things done. And no, I’m not reviewing The Taken King expansion for Destiny. My guess is it doesn’t need a review; if you’re a fan of the game, you’re buying it. If you’re not, you’re not.
If you participated in the Call of Duty: Black Ops III beta on PlayStation 4, you weren’t alone.
Activision just announced that “millions” checked it out, making it the biggest-ever PS4 beta.
No specific numbers, but the publisher claims this beta saw “more downloads, gameplay sessions, and total hours of gameplay than any other PS4 beta before it.” The testing period ran between August 19 and 24 and it’s ongoing on Xbox One and PC.
Of course, betas aren’t just about giving gamers an early glimpse of a game; the goal is to provide the developers with important feedback. And Activision confirmed that Treyarch received “critical feedback and technical data” that will invariably help Black Ops III become an even better product. Added Sony boss Adam Boyes:
“Played by millions of PlayStation fans around the world, the response to the beta was massive and shows the strength when bringing together the best-selling console franchise with the best-selling game console. Signaling an impressive start of a new era for PlayStation and this famed franchise, there was no better way to welcome Call of Duty to its new home on PlayStation 4.”
Call of Duty: Black Ops III will be ready to go on November 6 for PlayStation 4, Xbox One, PlayStation 3, Xbox 360 and PC.
As the developer revealed at the Mighty No. 9Kickstarter page, those who have contributed to the campaign will receive temporary access to the game on September 15. Not ironically, that was the title’s original launch date.
This “Trial Ver.” will be more robust than the previous beta: It will feature the first six Challenge Mode levels and the “complete states” of the opening stage and the No. 1, 3 and 5 stages. Furthermore, the team has made some improvements:
“Changes have been made to the content including enemy placement adjustments and an extra layer of polish has been added to the graphics, so even backers who spent time with the beta should also check out this Trial Ver. to see what has changed since then.”
Even all the cut-scenes are included, so it’ll actually feel like you’re playing a portion of the final product. The only bad news is that this trial demo will only be available for one month after its launch on Steam on September 15.
For the record, Might No. 9 is coming to PlayStation 4 but it seems this early trial version might only be available on PC.
I think this needs to be cleared up, for the sake of the game’s market performance.
I’m not sure Sony or developer Supermassive Games is aware, but the general point of view prior to Until Dawn‘s release was that it’s basically an interactive version of a campy ’80s teen horror movie.
And while it certainly boasts elements of that cheeseball niche genre, I think such a description does the game no justice. In fact, it’s wildly insulting. When people think of “teen slasher flicks” and the like, they’re immediately envisioning scripts that haven’t got more than three brain cells, and characters that amazingly have even fewer brain cells. They’re also probably picturing laughable acting and an over-abundance of predictability. In other words, none of these movies were in line for any awards and there’s a darn good reason for it. As popular as some of them were, as massive as these cult classics became, for most film buffs, the “teen horror flick” is a joke.
But that’s really not what Until Dawn is. It’s a parody in addition to being a serious horror adventure with surprisingly good acting and halfway decent writing. I don’t think this will win any awards, either, but the whole production is a damn sight better than any of those retro horror movies (and yeah, I’ve seen most of them). I understand that Sony wants to package the game a certain way, but a lot of gamers have since realized that this particular packaging is inaccurate. The game has more of a brain and more of a soul than anybody would’ve anticipated. And why didn’t we anticipate it? Because as a direct result of the descriptions and some of the marketing, why should we have expected anything with more substance?
It’s here, though. Yes, there’s plenty of obnoxious adolescent behavior and flirty antics. I attribute that behavior more to the ages of the characters, though; a group of 20-somethings will undoubtedly include a few irritating personalities, regardless of film genre. And there are some tongue-in-cheek moments. However, the latter moments are greatly outstripped by the more serious horror segments, and these are in turn magnified by the great emotion and clashing personalities that are continually on display. In short, “Friday the 13th” this is not and I think it would behoove the developer and publisher to present Until Dawn as something that’s of a higher quality the whole way ’round, and definitely more ambitious.